Save layout from the default file:
/ui layout save
Load layout from the file:
/ui layout load [filename]
Load layout from the default file:
/ui layout load
/ransack
Racial Past Lives:
Aasimar (x3) = +1 Wisdom (+1 RP)
Drow (x3) = +1 Intelligence (+1 RP)
Dwarf (x3) = +1 Constitution (+1 RP)
Elf (x3) = +1 Dexterity (+1 RP)
Halfling (x3) = +1 Dexterity (+1 RP)
Human (x3) = +1 Wisdom (+1 RP)
Warforged (x3) = +1 Constitution (+1 RP)
Dragonborn (x2) = +1 Charisma
____________
STR=10
DEX=18
CON=14
INT=10
WIS=18
CHA=8
Hair = 2
Color = Gray
Eyebrows = 2
Eyes = 10
Nose = 1
Lips = 1
Facial Hair = 1
Facial Detail = 38
Skin Color = Gold
Metallic = Yellow
Tome of spell power +2
Tome of melee power +2
Tome of ranged power +2
Tome of physical resistance +2
14-Fighter
3-Monk
3-Wizard
Divine Crusader
Immunities:
Immunity to petrification (Heavenly Presence)
Immunity to Mummy rot (Purity set)
Immunity to Natural diseases (Purity set)
Immunity to Magic Missiles (Improved Shield of Eldritch Knight)
Immunity to Energy Drain (Vampire shroud of Pale Master) for levels < 29.
Immunity to Energy Drain (Purity set) for levels >= 29.
Immunity to fear (Vampire shroud of Pale Master).
Immunity to critical hits (Vampire shroud of Pale Master).
Immunity to Burning Blood (Vampire shroud of Pale Master).
*Immunity to Fortitude saves 1 (Dragonhide III of Draconic Incarnation Epic Destiny twist of Fate)
Effects:
Weapons Ghost touch (Spellsword enhancement of Eldritch Knight)
Healings from Negative Energy (Negative energy bursts and Death aura)
Usage of Skeletal warrior as pet for switch usage)
Skills
------------------------------------------------------------------------------------------
Skill Points· · · 8 ·3· 5 ·3· 3 ·5· 6 ·4· 4 ·4· 4 ·4· 4 ·4· 4 ·4· 4 ·4· 4 ·4
Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
------------------------------------------------------------------------------------------
Balance · · · · · · · · · · · · · · 2 ·½· ½ · · · · · · · · · · · · · · · ·1· · 4.0 · 23.0
Bluff · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
Concentration · · · ·½· 3 ·1· 1 ·3· 2 ·1· ½ ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 42.0
Diplomacy · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
Disable Device· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 13.0
Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 12.0
Heal· · · · · · · 2 ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ · · ·11.0 · 39.0
Hide· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 18.0
Intimidate· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
Jump· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 21.0
Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 29.0
Move Silently · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 19.0
Open Lock · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 18.0
Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 14.0
Search· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 14.0
Spell Craft · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 13.0
Spot· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 30.0
Swim· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
Tumble· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 18.0
Use Magic Device· 2 ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ · · ·11.0 · 22.0
------------------------------------------------------------------------------------------
Available Points· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0
------------------------------------------------------------------------------------------
[Aasimar] 1**. Bond of the Fallen
▶ [Fighter] 1. Dodge
[Fighter] 1*. Mobility
[Fighter] 2. Weapon Focus: Slashing Weapons
▶ [Monk] 3. Combat Expertise
[Monk] 3*. Deflect Arrows
▶ [Wizard] 4*. Extend Spell [Metamagic]
[Wizard] 5. —
▶ [Monk] 6*. Adept of Forms
[Monk] 6. Two Weapon Fighting
[Monk] 7. Path of Harmonious Balance
▶ [Wizard] 8. —
▶ [Fighter] 9. Spring Attack
[Fighter] 10. Whirlwind Attack
[Fighter] 12. Master of Forms
[Fighter] 12*. Improved Two Weapon Fighting
[Fighter] 14. Weapon Specialization: Slashing Weapons
[Fighter] 15. Improved Critical: Slashing Weapons
[Fighter] 16. Greater Weapon Focus: Slashing Weapons
[Fighter] 18. Grandmaster of Forms
[Fighter] 18*. Precision
[Fighter] 20. Greater Two Weapon Fighting
[Epic] 21. Greater Weapon Specialization: Slashing Weapon
[Epic] 24. Overwhelming Critical
[Epic] 26. Destiny: Perfect Two Weapon Fighting (U49 nerfed Doublestrike, but we need it for Epic Defence fighting — lvl21 AutoGranted feat)
[Epic] 27. Blinding Speed
[Epic] 28. Elusive Target / Mass Frog
[Epic] 29. Dire Charge
[Epic] 30. Knight’s Training / Power Critical
[Epic] 30*. Scion of Arborea / Scion of the Astral Plane
* Aasimar [Core 1] Stronger Bonds
* Aasimar [1] Aasimar Improved Recovery (x2)
* Aasimar [Core 2] Wisdom
* Aasimar [Core 3] Stronger Bonds
+ [Kensei] [Core 1] Kensei Focus: Martial Arts (for handwraps)
+ [Kensei] [1] Weapon Group Specialization: Martial Arts (x2)
+ [Kensei] [1] Haste Boost III
+ [Shintao Monk] [Core 1] — Bastion of Purity
+ [Shintao Monk] [1] Deft Strikes II
+ [Wizard Eldritch Knight] [Core 1] Eldritch Strike
+ [Wizard Eldritch Knight] [1] Improved Mage Armor III
+ [Wizard Eldritch Knight] [1] Arcane Siphon I
+ [Wizard Eldritch Knight] [2] Improved Shield I
+ [Kensei] [2] Weapon Group Specialization: Martial Arts (x2)
+ [Kensei] [2] Improved Dodge III
+ [Kensei] [3] Athletic Training — Agility II
+ [Pale Master] [Core 1] Dark Reaping
+ [Pale Master] [1] Skeletal Knight
+ [Pale Master] [1] Negative Energy Conduit III
Level 7
* Aasimar [Core 3] Stronger Bonds
+ [Wizard Eldritch Knight] [Core 2] Spellsword
+ [Pale Master] [Core 2] Shroud of the Vampire
+ [Shintao Monk] [1] Elemental Curatives — Restoring the balance
+ [Shintao Monk] [2] Iron Skin II
+ [Shintao Monk] [2] Smite Tainted Creature
+ [Shintao Monk] [Core 2] — Protection from Tainted Creatures
+ [Shintao Monk] [3] Jade Strike
+ [Kensei] [Core 2] Spiritual Bond
+ [Kensei] [3] Critical Mastery III
+ [Kensei] [3] Ascetic Training (Athletic Mastery) — Agility II
+ [Kensei] [Core 3] Strike with no Thoughts
+ [Kensei] [3] Ascetic Training (Athletic Mastery) — Agility III
+ [Kensei] [4] Opportunity Attack (x2)
+ [Kensei] [3] Weapon Group Specialization: Martial Arts (x2)
+ [Kensei] [4] Weapon Group Specialization: Martial Arts (x2)
+ [Kensei] [4] Wisdom (x2)
+ [Kensei] [5] Keen Edge
+ [Kensei] [5] One with the Blade
+ [Kensei] [5] Weapon Group Specialization: Martial Arts (x2)
+ [Kensei] [5] Weapon Master
+ [Kensei] [5] Deadly Strike
+ [Kensei] [5] A Good Death (Melee)
* Aasimar [Core 5] Stronger Bonds
Level 16 — Reset Kensei Tree for using Heavy Blades weapons (falchions, greatswords, longswords, and scimitars)
+ [Kensei] [Core 1] Kensei Focus: Heavy Blades
+ [Kensei] [1] Weapon Group Specialization: Heavy Blades (x2)
+ [Kensei] [1] Haste Boost III
+ [Kensei] [2] Weapon Group Specialization: Heavy Blades (x2)
+ [Kensei] [2] Improved Dodge III
+ [Kensei] [Core 2] Spiritual Bond
+ [Kensei] [3] Ascetic Training (Athletic Mastery) — Agility III
+ [Kensei] [3] Critical Mastery III
+ [Kensei] [Core 3] Strike with no Thoughts
+ [Kensei] [4] Strike at the Heart (x2)
+ [Kensei] [3] Weapon Group Specialization: Heavy Blades (x2)
+ [Kensei] [4] Weapon Group Specialization: Heavy Blades (x2)
+ [Kensei] [3] Wisdom (x2)
+ [Kensei] [5] Keen Edge
+ [Kensei] [5] One with the Blade
+ [Kensei] [5] Weapon Master — Weapon Group Specialization: Heavy Blades (x2)
+ [Kensei] [5] A Good Death (Melee)
* Aasimar [Core 4] Wisdom
+ Falconry [Core 1] — Summon Falcon
+ Falconry [1] — Practiced Accuracy II
+ Falconry [1] — Out in Nature III
+ Falconry [2] — Killer Instinct I (x2)
+ Falconry [Core 2] — Wisdom
+ Falconry [2] — Killer Instinct II (x2)
+ [Kensei] [Core 4] Power Surge
* Aasimar [2] Fight the Wicked
* Aasimar [3] Aasimar Improved Recovery
Wizard Spells
[1] Feather Fall, Expeditious Retreat, Jump, Sonic Blast
[2] Invisibility, Lesser Death Aura, Knock, Resist Energy
Twists of Fate (22 fate points) — v1
1. [3] Blessed Blades (Tier 3 Divine Crusader)
3. [1] Divine Energy Resistance III (Tier 1 Unyielding Sentinel)
2. [3] Meld into Darkness (Tier 3 Shadowdancer)
4. [1] Dance of Flowers (Tier 1 Grandmaster of Flowers)
Twists of Fate (27 fate points) — v2
1. [3] Balanced Attacks (Tier 3 Primal Avatar) — Knockdown enemies / Perfection of Body (Tier 3 Grandmaster of Flowers) — All Fortitude saves
3. [1] Rejuvenation Cocoon III (Tier 1 Primal Avatar)
2. [3] Meld into Darkness (Tier 3 Shadowdancer)
2*. [3] Critical Damage (Tier 3 Legendary Dreadnoght)
4. [1] Dance of Flowers (Tier 1 Grandmaster of Flowers)
5. Perfect Balance (Tier 1 Grandmaster of Flowers)
5*. Divine Energy Resistance III (Tier 1 Unyielding Sentinel)
6. Healing Spring (Tier 1 Shiradi Champion)
Twists of Fate (31 fate points) — v3
1. [3] Blessed Blades (Tier 3 Divine Crusader)
2. [3] Meld into Darkness (Tier 3 Shadowdancer)
3. [3] Balanced Attacks (Tier 3 Primal Avatar)
4. [1] Divine Energy Resistance III (Tier 1 Unyielding Sentinel)
Twists of Fate (30 fate points) — v4
1. [3] Blessed Blades (Tier 3 Divine Crusader)
2. [3] Meld into Darkness (Tier 3 Shadowdancer)
3. [1] Divine Energy Resistance III (Tier 1 Unyielding Sentinel)
4. [1] Dance of Flowers (Tier 1 Grandmaster of Flowers)
5. [1] Purge the Wicked (Tier 1 Divine Crusader)
Twists of Fate (27 fate points) — v5
1. [3] Balanced Attacks (Tier 3 Primal Avatar) — Knockdown enemies
2. [3] Meld into Darkness (Tier 3 Shadowdancer) — about 95% physical attacks invincibility
3. [1] Dance of Flowers (Tier 1 Grandmaster of Flowers) — +1W to weapons
4. [1] Energy Sneath (Tier 1 Draconic Incarnation) — 50% electric absorption For 6 minutes
5. [1] Rejuvenation Cocoon III (Tier 1 Primal Avatar) — healing over time
5*. [1] Dragonhide III (Tier 1 Draconic Incarnation) — Immunity to Fortitude save 1
Primal Avatar
[1] Rejuvenation Cocoon III
[1] Elemental Evolution I
[1] Wisdom (x2)
[2] Seeking Balance III
[2] Wisdom (x2)
[3] Balanced Attacks III
[3] Wisdom (x2)
[4] Symmetric Strikes
[4] Wisdom (x2)
[5] Wisdom (x2)
[6] Nature’s Fury (x2)
Fury of the Wild
[1] Tunnel Vision III
[1] Constitution (x2)
[2] Injury III
[2] Unstoppable Fury III
[2] Acute Instincts III
[4] Sense Weakness III
[4] Overwhelming Force III
[5] Strong Swings
[5] Fury Eternal
[5] Devastating Blow
Grandmaster of flowers
[1] A Dance of Flowers III
[1] Wisdom (x2)
[2] Running with Wind III
[2] Hail of Blows
[2] Wisdom (x2)
[3] Walking with Waves
[3] Wisdom (x2)
[4] Piercing Clarity II
[4] Wisdom (x2)
[5] Dancing with Flame III
[5] Devastating Critical
[6] Everything is Nothing
Divine Crusader
[1] Bane of Undeath
[1] Purge the Wicked
[1] Wisdom (x2)
[2] Consecration I
[2] Wisdom (x2)
[3] Sacred Ground (x2)
[3] Stand And Be Judged II
[3] Blessed Blades (x2)
[3] Wisdom (x2)
[4] Crusade (x2)
[5] Castigation (x2)
[5] Heavenly Presence (x2)
[5] Celestial Champion (x2)
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Hide damage icons and show only ‘n+n+n’ damage format:
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